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Do golfers understand the "wolf" scoring/wager flow?

Leaderboard Golf, a platform that allows you to host games, keep scores and wagers, and posting after the round is over.

Do golfers understand the "wolf" scoring/wager flow?

Overview

Project Overview

Wolf is a side-game golfers play inside Leaderboard. Because its rules differ from standard scoring, we needed to confirm whether new and experienced golfers could interpret the wager/scoring interactions.

Objectives

  • Assess if users can interpret the wager/scoring logic.
  • Identify sources of confusion in how wager/scoring works.
  • Gather feedback on interface language and visual cues.

Methodology

I recruited golfers through a local golf course, where I got permission to approach players and invite them to participate. I moderated 5 in-person sessions in total: 3 complete sessions and 2 that ended early due to participant availability.

Project Duration

Mar-Apr 2025

My Role

UX Researcher

Tools

Google Docs

Research

Method

Moderated usability sessions with task-based prompts, supported by interview questions.

Timeline

Approximately one month.

Participants

5 golfers semi-familiar with Wolf (3 complete sessions, 2 ended early)

Tasks

Participants completed representative flows tied to starting a Wolf round and interpreting point changes.

Success Criteria

  • Participants can start a Wolf game without assistance.
  • Participants can explain why points changed after a decision.

Key Findings

Participants struggled to start a game — Severity: High

Participants were unable to start a game due to not knowing how to get to the flow and needed guidance. Design suggestion: create a flow that can easily allow users to start any game.

Brief description of how the game works — Severity: Medium

Some participants know of the game "wolf," but not quite familiar with it. Participants would like to be able to read a short brief description.

Comprehension of the point system was acceptable, but can be improved — Severity: Medium

Most participants could explain why points changed after a decision, but several hesitated or second-guessed themselves. Clearer visual cues when points update would help reinforce the scoring logic in the moment.

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